When Fitbit invited me to a demo of the Ace LTE, its new tracker for kids, I didn’t expect much. The previous Ace trackers were pared-down Fitbit bands that didn’t do much and lacked GPS. Other smartwatches for kids tend to be boxy, glorified GPS trackers, designed to appeal more to parents than kids. But the Ace LTE? This is a kids smartwatch that feels like it might actually be fun to wear. I kind of wish there were something like it for adults.
The $229.95 Ace LTE has a squarish case that’s reminiscent of the Fitbit Versa. The main difference is that the materials are more appropriate for kids. (Think plastic and Corning Gorilla Glass instead of sapphire crystal and titanium.) There’s also an optional bumper for extra durability. However, if you flip it upside down, the sensor array looks nearly identical to the Pixel Watch 2. A neat perk is that if you have a Pixel Watch 2, this uses the same charger.
The Ace LTE’s whole schtick is exercise should be a form of play. In fact, it’s more like a game console strapped to your wrist than a traditional smartwatch. Instead of apps, the watch comes with a bunch of preloaded video games. The concept is instead of interval training, where you sprinkle bits of high-intensity suffering into a workout, the Ace LTE employs interval gaming. Once they’ve played a certain amount, kids are prompted to add to their step count to earn more playing time.
There’s also an Eejie, a Tamagotchi-like buddy who lives in the Ace LTE. This, too, is a bit like Animal Crossing in that you can buy an Eejie in-game items, rooms, clothes, and other accessories. But instead of microtransactions using real-life money, you have to buy those items using arcade tickets. Those, in turn, can only be won by making progress on daily goals or by playing games.
Each Ace LTE band is also a collectible. Once popped on, a band unlocks new outfits for the Eejie, exclusive collectibles, and a themed noodle — the animated ring that represents your daily progress. Additional bands cost $35 and have their own themes. The idea is that kids can trade bands to get items, much in the way us ancient nerds traded POG slammers and Pokémon cards.
I got to try two games: Smokey Lake and Pollo 13. The former is a fishing game that reminded me of how you collect fish in Animal Crossing or Stardew Valley. It involves viewing your virtual environment, casting your arm out to catch a fish, and pulling it back to reel it in. Pollo 13 was a Mario Kart-esque game where you play as a chicken racing in a bathtub, collecting eggs to get powers. You race by tilting your arm, and the aim is to best your archnemesis, Kim. (I don’t know what Kim did, but she ate my dust.) After playing a bit of both, I was prompted to take around 500 steps so I could play more.
These are what Eejies and in-game collectible items look like.” loading=”lazy” decoding=”async” data-nimg=”fill” src=”https://duet-cdn.vox-cdn.com/thumbor/0x0:4674×4674/2400×2400/filters:focal(2337×2337:2338×2338):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/25467813/Bit_Valley___Friends.png” data-old-src=”data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7″>