How Games Get Flamethrowers Wrong – Loadout
From Call of Duty and Team Fortress 2, to Alien Isolation and Resident Evil, the flamethrower has left its fair share of scorch marks across gaming. But while they’re one of the most fearsome weapons in reality, many virtual versions really lack a spark. With the help of Keeper of Firearms & Artillery, Jonathan Ferguson, we’ve come to the Royal Armouries museum in the UK to figure out why games struggle to light a fire with their virtual representations.
In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to chat about gaming’s obsession with the flamethrower, and how its virtual depictions measure up to reality.
You can check out more episodes of Loadout right here. – https://www.youtube.com/watch?v=yzSrmGkpWKk&list=PLpg6WLs8kxGMzIemU1gyyLmg5VlKI2UvC
You can check out our Firearms Expert Reacts series here. – https://www.youtube.com/watch?v=5FVzcoRjoN4&list=PLpg6WLs8kxGMgYb13XjPgOKbm5O-CDq7R
If you’re interested in seeing more of Jonathan’s work, you can check out more from the Royal Armouries right here. – https://www.youtube.com/user/RoyalArmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. – https://royalarmouries.org/support-us/donations/